Open access beta is capped at 26, which is fine. No pressure to perform now that I know where the content ends for this session.

Google. Solving my shooping laziness.
I’ve been reading the forums and I stumbled upon someone mentioning pay-to-win. I did don’t find the concept offensive, but it is humorous in how it illustrates the fragility of a standard gamer’s ego.
Pay-to-win is simple. Cash shop gives your character advantages. In games before Vindictus, actual player skill didn’t contribute much. As long as you could read a row of skills and memorize some very basic timings, you simply play a glorified, albeit satisfying, calculator. Naturally, cash shop driven competition is frustrating in its extreme cases, but for the most part, pay-to-win is nothing extraordinary given the basic limitations of online gaming.
However, people fling it around a lot. So much so that it did bother me, but it took me a little time to analyze and figure out why it bothered me. Turns out, it is what I call inherently illogical. Something that is wrong, yet when it is stated as a truth, it irks the consciousness before it filters through cold ration. Inherently illogical frustrations are generally applied to trolling or very juvenile annoyances where the reason why something is wrong is more complex than the act itself. As a result, explaining it is viewed as ‘tl;dr’ and never gives you a satisfying cognitive victory until other people rally behind you. Most people get over it, and frankly, that’s what everyone should do, but it is not a resignation that all idiotic patterns of communication are not without explanation, both for the writer and the reader.
Pay-to-win is inherently illogical because:
1) Even if it was perfectly balanced, the poster would likely quit because it would be too hard. You cannot prove this, per say, but you know it be extremely likely given the number of times the term is thrown around and the number of effective ‘losers’ in the MMO market as a whole.
2) Pay-to-win is a universal attribute of almost every online game, whether it involves actual currency or time investment. Therefore, the admission itself is stating the obvious in an inflammatory way.
I spent about ten minutes thinking about this and I can now rest easy with 90% of the mindless copy-paste jargon that generally infuriate others. That being said, the cornerstone of my comfort is comprised of Starcraft 2, where the fiction of a player’s experience often leaks out onto boards then is promptly quashed by the reality that most complainers are not very good at the game to begin with.

