Elegant skill design is something I love in any game. It’s one thing to have something that is cool, but there’s another thing to have skills that are good but are not broken.
A small eureka moment sparked after my guildmates and I were taking about skills in general. I stumbled, rather promptly, on the idea of turning Siege Breaker into a skill that does more than just wait until, you know, an actual door-knocking. You could give it the ability to break damage shields too to make it a less-dead choice. You don’t necessarily have to buff a single function, but give tools a flavorful and universal revamp.
As of now, I would love to become an expert on skills, but I haven’t really ventured beyond bitching about lockdown even though it is a decent skill with a very good advanced stigma tied to it. I can only recommend that you do not rely specifically on aionarmory to determine your skill build. A lot of their numbers have since outdated themselves, or are largely incorrect when showing later versions of a skill.
Side note, I’m considering using a comicpress space to develop a visual commentary. In addition, I’m enjoying the netbook and night routine to keep me sane as well as prevent myself from getting into massive amounts of trouble over screaming into vent at three in the morning. Good things might be ahead.
Level 40 is tomorrow. A good time to relax.