I’m sitting here, thinking about Starcraft 2. I just took a refresher course in the game, plowing through the campaigns easily then settling for some youtube synopsis, Blizard’s own recap and a bit of listening to Blizzard’s Echoes of War.
Normally, I only care about MMOs, but I can make an exception to Starcraft. Normally, I hate dislike Blizzard, but, again, I can make an exception to Starcraft. Why? Well, I don’t like Warcraft in general and all that’s been spewing out of Blizzard as of late has been Warcraft exclusively, so it’s easy to perceive my current vibes towards the developer. Subsequently, I really enjoy Diablo and Starcraft. Honestly, I think it’s my drone training, but whatever.
I think it is going to transform into a magnificent title for fans of the series. Having already experienced the beta, I felt the game was largely the same classic charm with greater accessibility opportunities. Basically, the game-play is the same but the control groups are substantially more useful in commanding your forces by not having a cap. The units are familiar but surprising. The pace is probably faster than Starcraft, especially with the intermediate economy boosters inherent in each race.
However, for people who dislike Starcraft in general, namely through how it feels or how the ‘cool’ stuff doesn’t really start till you acquire an acute feel for the game and its interface, disappointment will likely continue echo throughout the realm. In terms of innovation, the game is no closer to that true thoughtful RTS pipe-dream that we’ve all been having. For that reason alone, I do not think it will get a perfect score around the block. As far as my pessimism can carry me, the average score will probably aggregate around 85%.
Still, I am looking forward to the single-player experience in general. After refreshing myself with the tale that is Starcraft, I began to realize that this sci-fi space epic feels distinctly like Mass Effect, the Xel’Naga something akin to the enigmatic Reapers. Moreover, the single-player seems littered with opportunities for relevant, potent character development. Moreover, I can sense that Blizzard knows that they cannot carry out a storymode exclusively on objectives and missions with the vanilla gameplay. There’ll probably be some progression and tuning along the way to give the single-player experience a unique feel to that of online.
Anyway, I’ll be getting the game a few days late due to snail mail and some academic obligations that happen to arrive next week. It’s a painful realization, but a healthy one, I suppose.
By the by, I’m actually playing Guild Wars again. Add Taste of Futanari (Tee-hee) and chat me up when I’m on.