Monthly Archives: July 2010

Starcraft 2, but of course.


I’m sitting here, thinking about Starcraft 2. I just took a refresher course in the game, plowing through the campaigns easily then settling for some youtube synopsis, Blizard’s own recap and a bit of listening to Blizzard’s Echoes of War.

Normally, I only care about MMOs, but I can make an exception to Starcraft. Normally, I hate dislike Blizzard, but, again, I can make an exception to Starcraft. Why? Well, I don’t like Warcraft in general and all that’s been spewing out of Blizzard as of late has been Warcraft exclusively, so it’s easy to perceive my current vibes towards the developer. Subsequently, I really enjoy Diablo and Starcraft. Honestly, I think it’s my drone training, but whatever.

I think it is going to transform into a magnificent title for fans of the series. Having already experienced the beta, I felt the game was largely the same classic charm with greater accessibility opportunities. Basically, the game-play is the same but the control groups are substantially more useful in commanding your forces by not having a cap. The units are familiar but surprising. The pace is probably faster than Starcraft, especially with the intermediate economy boosters inherent in each race.

However, for people who dislike Starcraft in general, namely through how it feels or how the ‘cool’ stuff doesn’t really start till you acquire an acute feel for the game and its interface, disappointment will likely continue echo throughout the realm. In terms of innovation, the game is no closer to that true thoughtful RTS pipe-dream that we’ve all been having. For that reason alone, I do not think it will get a perfect score around the block. As far as my pessimism can carry me, the average score will probably aggregate around 85%.

Still, I am looking forward to the single-player experience in general. After refreshing myself with the tale that is Starcraft, I began to realize that this sci-fi space epic feels distinctly like Mass Effect, the Xel’Naga something akin to the enigmatic Reapers. Moreover, the single-player seems littered with opportunities for relevant, potent character development. Moreover, I can sense that Blizzard knows that they cannot carry out a storymode exclusively on objectives and missions with the vanilla gameplay. There’ll probably be some progression and tuning along the way to give the single-player experience a unique feel to that of online.

Anyway, I’ll be getting the game a few days late due to snail mail and some academic obligations that happen to arrive next week. It’s a painful realization, but a healthy one, I suppose.

By the by, I’m actually playing Guild Wars again. Add Taste of Futanari (Tee-hee) and chat me up when I’m on.

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Posted by on July 26, 2010 in Starcraft 2



Looking into the Ghosts of Ascalon.

The first snippet of Guild Wars 2 literature is here.

Before I go too far, I am well aware that most literature pertaining to video games are not up to standards. However, I am more inclined to read literature pertaining to Guild Wars. Why? Just like everybody else, we’re looking to glean information from the books and hopefully translate them into relevant information that may be present in Guild Wars 2. Not just lore elements, but aspects of gameplay, particularly classes or the powers that classes use. Most gaming literature, from my experience, builds off the original product. Guild Wars literature is no exception, but it does have one particular advantage over, say, a book about Magic: The Gathering. (I read Lorwyn. It was quite hilarious.)

There is an unwritten future.

When I thought about it, the concept of a book filling in the space between one game and the next was thrilling. Guild Wars already has a reasonable backstory and setting to begin with, bringing me up to interest. The future, however, is the killing blow, because there is something exotic and unknowable at the end of these stories rather than simply catering to a meager sense of fandom. In essence, Ghosts of Ascalon avoids the primary pitfall of gaming literature by being largely unpredictable.

As for the actual guts of the first chapter, I’ve read better, but that’s coming straight from a G.R.R. Martin fan. Nothing struck me as particularly stunning from a literature standpoint. However, like most good games, it isn’t bad. If you’re looking for the next Tolkien, of course you’re going to be disappointed. However, we might be staring down the barrel of the next Forgotten Realms equivalent. That in itself seems dreadfully exciting.

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Posted by on July 16, 2010 in Guild Wars 2


Okay, I lied.

It turns out that in order for me to use DeviantArt without guilt, I need to produce art. I’ve been doing sketches, but not actually finishing anything so. . . Yeah.

I’m back to my favorite place!

In any case, I’m going to be doing a couple things here. First of all, I’m taking a break from the MMO world because Guild Wars 2 seems so damn good, it’s making me not want to play other MMOs on a serious level. Yeah, I’m a sucker for hype and I am a huge believer in Arena.Net, who is going to be rolling out a Dervish balance (AKA OMG EXPERIMENT TIME) somewhere in the future.

Second, I’m going to try to beat Wild Arms XF. You know, that PSP game that was given low scores because it was so damn hard? Yeah, that game. I had a save file that I lost so I dropped it for a couple of years. Now, well, it seems like a good challenge. I think it’s due to being in love with turn-based all of a sudden while simultaneously being turned off by Atlantica, which is a good F2P in its own right. (Just not my cup of tea)

Third, I’m going to TRY (OPERATIVE WORD) to work on some basic ideas for a webcomic. I don’t know how I’m going to do it nor do I have any real experience in working that angle. However, if I can get away with it, it’ll be fun. My first subject, since I am outside of a MMO, will be my perceptions of people that will never return to a game because their experience in beta sucked.

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Posted by on July 13, 2010 in Uncategorized