Monthly Archives: August 2010

An excerpt from a PCgamer comment.

I wrote this the other day (read: Practically a month ago) to win myself a copy of Going Rogue from PCgamer. I’m only posting it because, well, I won my copy.

If I had a jetpack, I’d go somewhere and do something with it, but I’d have to get away. Not because I’m a kid in a room with stars painted on the ceiling, but because having a jetpack is like any other good superpower: Always a weakness.

Jetpacks give your physical being freedom. A freedom to move into the Y-axis and enter a space known yet unknown. A place where no one else is but you, the birds and possibly a commercial flight. Your frail body goes wherever it wants and slips past every little mechanical frustration that they, the great architects of Earth, made for those without such liberty. The speed, swiftness, how it completely ignores the mangled maze of roads and slices through administrative searches, mocking every bit of established infrastructure with tails of puffy gray. Still, you’re going to be the only human going up and that’s how you’ll feel inside in the end.

Some people want to go to places and be themselves, but you can’t use your jetpack there. People fear and envy flying versions of themselves, but they’re too stupid to know how dangerous a real jetpack is. Besides, you won’t be human anymore, you’ll be the guy with jetpack. There’s a difference. Might start small, but it’ll get bigger, uglier and more distinct. Jetpacks don’t have five-star-safety-ratings and they never will. Only you can use it because you’re the only one trained in the craft. You can’t just give it to someone to try because there’ll be that one kid who blasts off and plays ketchup in asphalt. It’d be all your fault, of course. You should of known better because you’re the guy with the jetpack.

You fly on the wings of dangerous emissions. You’ll be the poster-boy of the industrial cloud of plant-slaying smog. When those titanic glaciers weep and the coast is swallowed by those tears, they’ll think of the guy with the jetpack. At first, people might like you, but once the envy sinks in like a flu-shot, they’ll find every reason in the world to hate you. You, who could do so much more than fly around. You, who wastes the gift of flight and covets it. You, the guy with the God-damn jetpack.

The only place you could go is to the sky and pray that there’s fuel up in the clouds. It’d be cold up there at rate you were going, a place with eternal air-conditioning. That jetpack is a curse, but once you taste the sky, you might never come down. That’s when you know you’re flying on real wings of liberty: when you make the choice to separate yourself from those people because you don’t live in their world anymore. Nobody else can make that decision because they’re on the ground.

Well, I’m the guy with the jetpack.

As for the rest of my blog, I find myself immersed in playing Starcraft, CoX and misc. games more than I feel compelled to write about it. I might get around. MIGHT.

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Posted by on August 21, 2010 in CoX


Ghosts of Ascalon – Generic, yet fascinating

60% DP? Hah.

Ghosts of Ascalon doesn’t pull any punches. I won’t either, especially since it’s almost two and I just finished the book after a criminal procedure final. Bottom line? I actually want more.

The book does its job in terms of giving a glimpse into the future. Technically, the book feels like an Eye of the North excursion with all the new races flaunting their zany expressions of typical xenophobia. As far as it as becoming a legacy of Tolkien, probably not.

If you’re into Guild Wars, I’d recommend it. There’s a lot of interesting tidbits and names thrown around that’ll make you nod and maybe smile. I enjoyed trekking through and got surprised once in a while.

One semi-spoiler: This book carries on the tradition of human’s completely dismal state in Guild Wars.

Humans have always been shafted throughout Guild Wars history. This book helps remind you that humans suck eggs and will continue to suck eggs as a race.

As far as the racial breakdown and time spent on the races, the book seemed to be split up between…

Human 30%

Charr 30%

Asura 20%

Norn 15%

Sylvari 5%

Which may come to a disappointment to some, given that the information on the Sylvari is relatively scant. At this point, I get Sylvari at this stage. They’re an open-source race, literally. They’re the speculation race because, despite seeming like the token elf, they’re absolutely bizarre. Still, if you carry any level of interest in roleplay concerning Guild Wars, Ghosts of Ascalon helps illuminate the way roles mesh together.

As far as gameplay is concerned, I think we might be getting a charr flamethrower somewhere in the future.  Necromancy is definitely on the caster plate and mesmer got a slight mention.   Moreover, the book gives you a look into how the writers might include you into the epic-club without necessarily making it seem awkward.

I guess the only emotion I didn’t feel was profound sadness. Didn’t have time to feel sad and tragedy couldn’t really grip me at the pace the book was going. Of course, I’m not reading anything particularly sappy to begin with. I still feel warm about the whole book and I really want to engage in the RP community now that we have something to base everything off of.

Anyway, I’m tired. Tomorrow is Starcraft 2 day. I can’t wait to go punch some faces in silver.

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Posted by on August 4, 2010 in Guild Wars 2