Category Archives: Guild Wars

Sunday Stasis, and maybe Guild Wars.

I don’t blog-post enough these days. Most of it stems from having very little to say overall. I’ve been maintaining a sense of stoic quiet ever since I got it into my head that blogging too much leads to diluted ideas and that those ideas are worse than having good posts surrounded by frequent filler.

Two problems with this: One, my ideas aren’t really that good to begin with. Two, it is better to have a blog filled with dirt and gold than a blog filled with nothing.

If anything, I got myself to the point where I began to imagine that I was writing blog posts. It’s a surreal experience when you honestly believe that something has been transcribed, only to find that it has not been transcribed at all. It’s terribly disconcerting. I’m going to remedy that with simple lines of text, right here and right now. Chronological order. No items, final destination.

Starcraft 2 has murdered my desire to play/write about PvP-MMOs.

Cold-blooded murder. I realized this when I discovered Starcraft 2 fills as much time as a standard MMO. For the first time in a long while, I saw, first-hand, that PvP as I understood it had terrific amounts of drama and exposure, but lacked the necessary component of balance and difficulty that establishes some level of mutual respect.

I suck at Starcraft 2 given the amount of time I’ve spent playing it, yet still love it.

I went to a tournament. Lost to my own nerves. Still, despite humiliation, I love the game.

All video-games with any level of persistence and progress lend themselves to people without lives. Stop expecting MMOs to punish the player with less of a life. It will make your game suck.

Starcraft 2 is skill-based, which means practice time is important. Even in games where losses and wins are largely self-determined, the person with more time to practice is more likely to win.

Champions Online was great for me, but only because I never played it before it went F2P, never subbed, and Glacier was a sufficiently hilarious class during B.A.S.H.

Read: I didn’t share the common opinion of the game because I was ignorant to something.

Played RIFT OB. Enjoyed. Bought at launch.

No hype to go on. Afterwards, was super hyped. Not surprising. Early-game RIFT was a legendary experience.

I played RIFT for the sole purpose of discovering whether or not a dynamic content system is what was wrong with MMOs.

Guild Wars 2 kinda’ predicates itself on a system similar to RIFTs.

I played a Warrior in RIFT. Casually, I hit max level in 2 weeks.

It was fun, but the game was short and the honeymoon was over.

I stopped playing RIFT like a mad-man after I had a fallout with a friend. Discovered that any MMO, no matter how good or bad, may go sour if your sense of community goes ka-put.

Emotions win most of the time. Considered going into a monologue about the importance of moderation, but kept that silliness to myself.

I quit RIFT because I forgot how expensive, both in monetary terms and guilt-points, it is to maintain a subscription.

It is as if paying money makes you addicted. No, seriously.

RIFT wasn’t right for me. Conflicted. I like talking about it, but don’t play it. Owch.

The point where I stopped talking about video games to myself because I disagreed with my conscience.

Full hero parties have resurrected my interest in Guild Wars.

Knew it was coming at some point, but I was surprised that you didn’t need to buy mercenary slots. Overall, henchmen were a great idea when the game wanted to pair people together, but six years down the line, the built-in inconvenience lost its function. So glad it’s gone.

I am definitely still awful at Guild Wars, but I like to talk about it relentlessly.

I am not at 50/50 on my Hall of Monuments. It is embarrassing, but for some reason, I feel like there’s a lot of cute things that I can blog about.

Terraria is one of those games that demonstrates why the collective MMO-playing-whole hates MMOs right now.

You can build a house in Terraria. Can’t do that in most MMOs. You definitely can’t customize a home to the level that Terraria allows. Overall, we probably want Terraria housing and customization, but we’ll never get it. Segway into, “Cheaters/Trolls/Etc. are the reason we can’t have what we really want in MMOs.”

Okay, that was painful, but it needed to be said. Now I feel like I can write again. Maybe doodle.

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Posted by on May 22, 2011 in Guild Wars


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Patent law is rarely exciting, but there are a few occasions where business steps into entertainment-business, waving their acquired patents in hopes of acquiring a settlement.

Enter Paltek Holdings, a company that used two acquired patents to get Microsoft to settle over Halo. Now, they’re using those very patents to attack practically every MMO on the market. I kid you not. Blizzard, Sony, Jagex, Turbine and NCsoft are all being filed at.

I would leave the investigation up to you about the details of the patent, but essentially Paltek is using two extremely general patents to extract money out of a genre that has enough competition as is. Hey, they got Microsoft to settle. These other companies will buckle, right? (I might dredge up the patents and analyze them later, but I’m a bit sleepy right now)

Hopefully not. On one end, yes, these companies are businesses and  should go for the cheapest way out, which would probably be a settlement. However, as an entertainment function, there needs to be a clear distinction that games should be unfettered by patents and focus more on intellectual property, much like how the entertainment industry functions. I hope that these cases will be used throughout the history of law to ensure that the sanctity of our pass-time doesn’t have to jump through any more hoops. The ability to transmit and replicate an environment is a common action, after all, yet it has a patent. Should we have to go back to the patent holder to get permission to use one of the basic methodologies in game design? Of course not.

However, the law is slow and thoughtful. We’re going to hear about this case again in a couple of years perhaps, and by then, we might’ve forgotten. It’ll give me time to cool off and ponder, but hopefully Paltek Holdings loses harshly and disintegrates underneath the pressure of their opposition.

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Posted by on September 16, 2009 in Aion, DDO, Granado Espada, Guild Wars



I don’t really know what to think about this promotion. Actually, I do know. You wonder why that guy quit NCsoft? You know, the guy that worked on Guild Wars? They probably threw this up at a team meeting and, like myself, skewed his face into a swirl of confusion and disgust. It makes zero freaking sense. You’re throwing a nod to a game with more Z-axis than any other MMO out there into the ONE game that has NO Z-axis. (Go lay a trap underneath a bridge and watch it trigger ON the bridge.)

Really, who in their right mind would go flashing their Aion wings in a game that is, one, totally unrelated, two, so vastly different than Aion that nobody would make a positive connection, three, is from a purchase from an entirely different game. Really, Guild Wars is the last place you’ll successfully plug a subscription MMO, even if those wings gave you stats or something ungodly. Okay, so they look cool. We get that, but how many people are going to buy Aion on the basis of adding to Guild Wars? It just boggles the mind.

Seriously. I thought Cataclysm had some stupid crap going for it (New Races =/= new content in WoW), but this takes the cake on the most ridiculous promotion ever. Even worse, I actually won’t be able to get it.

That being said, I might be the only person on this entire continent that can actually make lemonade out of this. The Twinkiemonk comic and Aion are officially married through some twist of unusual PR fate. That’s kinda’ cool. I like Twinkie on the basis that she’s easy to draw, extremely emotive and instantly recognizable. Still, that’s a stretch, and I doubt anybody else has any desire to connect a Guild Wars comic to an Aion one previous to this fiasco.

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Posted by on August 25, 2009 in Aion, Guild Wars